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Kids Game Arcade Classroom Pack · AI thinking · Ages 3 to 5 (Pre-K and K)

Is it a person or a machine?

25 minutes · Ages 3 to 5 · AI thinking · Free to print and share

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Goal

Children can say that machines follow instructions and learn from examples, and that they are not alive.

Vocabulary

  • machine
  • instructions
  • example
  • guess

Materials

  • Pictures of everyday things: a dog, a toaster, a robot toy, a baby, a talking speaker, a tree
  • Two hoops or mats labelled "alive" and "machine"

Warm-up (5 minutes)

Hold up the robot toy. Ask: "Is it alive? How do you know?" Accept every answer.

Activity

  1. Sort the pictures into "alive" and "machine" together. Talk about tricky ones like the talking speaker.
  2. Say: "Some machines learned by looking at lots of examples, like you learned what a dog looks like by seeing lots of dogs."
  3. Play "Guess my animal": describe an animal with three clues, children guess. Then say: "You guessed from clues. Some computers guess like that too, and sometimes they guess wrong."
  4. Make a mistake on purpose: describe a cat and say "dog". Ask the children to catch you.

Talk about it

  • Can a machine feel happy or sad?
  • Who tells a machine what to do?
  • What should we do if a machine gets something wrong?

Check for understanding

Each child places one new picture in the right hoop and says why.

No devices?

The whole lesson is unplugged.

Going further

With a grown-up typing, describe a made-up animal and look at what a drawing tool makes. Is it what we imagined?

Safety: students never type names, schools or other personal details into any tool. kidsgamearcade.com/schools · © 2026 SOEngineered LLC. Free to print and share for teaching; not for resale.