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AI game building for kids

Your kid describes a main character, a world and how the game should play. AI turns the words into pictures and rules. Minutes later, they're playing a game that came out of their own head. Here's how it works, and how we keep it safe.

How it works

  1. Imagine: who's the main character, what gets in the way, what do they collect, where does it happen?
  2. Describe: your kid says it, a grown-up types it. Clear descriptions make better pictures (tips).
  3. Draw: our kid-safe AI draws each part in a friendly cartoon style.
  4. Invent rules (AI Inventor): "double jump and three lives" becomes real game rules.
  5. Play and improve: try it, change one thing, try again.
  6. Share: a grown-up sends it to the arcade; a person reviews it before it goes live.

Why AI only draws and picks rules

We let AI do what it's good at (turning words into pictures) and keep the game itself made of parts we've built and tested. That's why every game works, plays well on phones, and can't do anything unexpected.

Imagination first, safe limits always

Kids' imaginations are amazing, and we want them to run wild. We also put safe limits on what our AI will make: ideas are checked before anything is drawn, the AI only draws in one friendly cartoon style, and every drawing is checked again. No automatic check is perfect, so a real person reviews every game before it's published on the arcade. If we can't publish a game, we tell the grown-up why and refund them.

Three builders, one for every age

Every game on the arcade is labelled with how it was made: Automation only or AI-assisted.

Start building free Compare the builders

Questions parents ask

Can kids really make a video game with AI?

Yes, with the right guardrails. In our builder the AI only does the drawing (and, in AI Inventor, picks game rules from a tested list). The game itself is built from parts we've already made and tested, so it always works and is always playable.

Does the AI write the game's code?

No. AI-written code can break or do unexpected things, which isn't okay in a kids' product. Our AI chooses from features we built and tested, like lives, double jump, shields and bosses.

What stops kids from making something inappropriate?

Layers: personal details and unsafe ideas are turned away before anything is drawn, the AI draws in one fixed kid-friendly style, every drawing is checked, and a real person plays every game before it's published. No automatic check is perfect, which is exactly why the last step is a person.

What do kids learn from AI game building?

Describing ideas clearly (the heart of prompting), game design (goals, obstacles, rewards, difficulty), testing and improving, and finishing a project they're proud of.