Guides for parents · Making games
How to help your kid invent their own game
Kids invent games all the time on the playground. With a little structure, those ideas become games they can play, share and be proud of. Start on paper and go digital when they're ready.
Step 1: a hero and a goal
Every game needs someone to play and something to try to do. Ask: "Who is your game about?" and "What are they trying to do?" A goat climbing a mountain. A turkey flying home. Keep the goal short enough to say in one breath.
Step 2: what gets in the way
Games are fun because something makes the goal hard. Ask: "What tries to stop them?" Rocks, clouds, a grumpy bee. Then: "What do they collect along the way?" Stars, carrots, coins. Obstacles and rewards are the core of almost every game.
Step 3: the rules
How does the hero move: jump, fly or steer? How do you score? What happens when you get hit? For young kids, one rule each is plenty. Older kids will want lives, power-ups and levels.
Step 4: make it on paper
Draw the world on a big sheet, use a coin or a toy as the hero, and roll a die to move. A paper version is fast to make and fast to change, and it shows quickly whether the idea is fun.
Step 5: play-test with family
Let someone else play while your kid watches. Ask them: "What was the most fun part? What was confusing? Was it too hard or too easy?" Then change one thing and play again. This loop of testing and fixing is exactly what professional game designers do.
Step 6: make it digital
When the paper game works, it can become a real one. In our free Basic builder, kids pick a hero, a world, what to dodge and what to collect, and play it in minutes with no typing. If they want their own drawings of their own characters, AI Artist draws what they describe. A grown-up can send the finished game to our arcade, where a person reviews it before it goes live with the credit you choose.
Tips by age
3 to 5: you write and draw; they decide. One hero, one thing to dodge, one thing to collect. 6 to 8: let them draw the board and write the rules. 9 to 12: encourage levels, balancing difficulty and testing on friends.
Need a spark first? Try our idea games for kids.