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Guides for parents · Making games

My kid wants to build an app. Where do we start?

It's one of the best things a kid can ask. You don't need to know how to code to help. Here's a simple path from "I have an idea" to something they can actually play and share.

1. Start with a game

Kids' app ideas are usually games, and games are the best first app: a clear goal, instant fun, and easy to show off. Ask: who is the main character, what do they do, and what gets in their way?

2. Keep it to one idea

One action (jump, fly, climb, dodge), one thing to avoid, one thing to collect. Big ideas can come later. Finishing the first one is what builds confidence.

3. Sketch it on paper

A quick drawing of the hero and the world turns a vague idea into a plan. Ten minutes with paper saves an hour of "no, not like that". Our guide to helping your kid invent a game walks through it.

4. Make it real

5. Share it

Playing their own game with grandparents and friends is the moment kids remember. Games built on the Family Plan can be submitted to our free arcade: a real person plays each one first, and it can carry your kid's nickname.

What about the app stores?

App stores need developer accounts, fees and reviews, which is a lot for a first project. A web game plays on any phone, tablet or computer, and can be added to the home screen like an app.

Play the arcade

Questions parents ask

What's the easiest first app for a kid?

A one-button game: tap to jump, tap to flap, drag to steer. It's small enough to finish and fun enough to share.

Should my kid learn to code first?

Not before their first project. Making a game teaches the big ideas (rules, goals, feedback, difficulty), and coding is easier to learn once they've made something they care about.

I don't code. Can I still help?

Yes. Your job is asking good questions, helping keep it to one idea, and playing what they make. That's what an engineering manager does, and it works at the kitchen table too.

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